Pedagogy

Pedagogical innovation: 21st-century skills in the classroom

Pedagogical innovation is not buying technology. It is a change in how students learn: less memorizing, more inquiry, teamwork and making. Here is what 21st-century skills look like in a lesson.

5 min read The proLabsXR team · ProMixed
Pedagogical innovation: 21st-century skills in the classroom

What is pedagogical innovation

Pedagogical innovation is a way of teaching that puts the student at the center: they ask, explore, build and present, and the teacher guides. Technology is a tool, not the goal. It is only worth something if it lets students do what they could not do before.

The four 21st-century skills

The 21st-century skills are known as "the four Cs". Here is what each looks like in a virtual reality lesson:

The four 21st-century skills, in virtual reality

Critical thinking

A research question, a hypothesis and a data-based conclusion

Collaboration

The whole group around one experiment, as avatars

Communication

Talking in a shared room and presenting findings

Creativity

Problem solving, building and designing a new experiment

21st-century skills

Experiential, meaningful learning

Experiential learning is learning by doing: the student tries, makes mistakes, tries again and draws a conclusion. In the proLabsXR labs every experiment is built as an inquiry: question, hypothesis, measurement and conclusion. Every student works at their own pace, gets a hint when stuck, and at the end the teacher gets a report and AI insights on every student.

The physics lab: measure, change a variable and draw a conclusion
The physics lab: measure, change a variable and draw a conclusion

How to start

Licenses are bought directly from ProMixed.

FAQ

Pedagogical innovation: FAQ

What is pedagogical innovation?

A way of teaching that puts the student at the center: inquiry, teamwork and making, with technology as a tool rather than the goal.

What are the 21st-century skills?

Critical thinking, collaboration, communication and creativity, known as "the four Cs".

What is experiential learning?

Learning by doing: the student tries, makes mistakes, tries again and draws a conclusion.

How does virtual reality support pedagogical innovation?

It lets every student do the work, collaborate in the same world and explore phenomena that cannot be seen in class.

Want to see this in your school?

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