A guide for principals and coordinators

Virtual reality in school: an eight-step implementation guide

How to bring virtual reality into your school so it becomes part of teaching, not more equipment in a cupboard: from the pedagogical goal, through equipment, space and budget, to staff training and measurement.

For principalsFor STEM coordinatorsIncludes a checklist
Students in VR headsets work together in the robotics lab
A practical eight-step guide
Why schools get stuck

VR that works every day, not only on demo day

Virtual reality takes students inside what they are learning: inside a living cell, an electric circuit or a historic site. But many schools buy headsets and find it hard to make them part of the routine. This guide sums up what we have learned from implementation in schools.

Eight steps

From the goal to the whole school

Step 1

Start with the goal

Define what you want to improve: hands-on science, motivation when reviewing for a test, or making abstract topics tangible.

Step 2

Content before hardware

Headsets without pedagogical content are the most common reason for failure. Look for curriculum-based content with a teacher portal.

Step 3

Standalone headsets

Meta Quest 3 and 3S need no computer. Plan the quantity, a charging station, locked storage and someone in charge of the equipment.

Step 4

Space and safety

Clear space to move, supervision throughout the activity, short sessions in the headset, and the manufacturer's age guidelines.

Step 5

Budget

An annual license instead of a one-time purchase, public calls and local authority budgets. In Israel, Gefen can fund implementation and training (not licenses).

Step 6

Staff training

A lead team of 2 to 4 teachers, plus training (in Israel: the Gefen course "Learning to teach with virtual reality and AI", 24275).

Step 7

Privacy and security

Check what data is collected and where it is stored. Require compliance with privacy law and education authority guidelines.

Step 8

Pilot, measure and expand

Start with one grade and one subject, measure participation, achievement and feedback, and only then expand.

Where the money comes from

Four sources of budget

Gefen programs (Israel)

ProMixed has six official implementation and training programs that a school or local authority can choose.

Calls for proposals

Education ministry calls, for example Israel's 9th-grade virtual labs pilot.

Local authority budgets

Municipal innovation programs and education department budgets.

An annual license

Instead of a one-time purchase, so the content keeps being updated.

Choosing a supplier

A checklist for choosing a VR supplier

Before choosing a supplier, make sure they meet all of these:

  • Curriculum-based content, in your students' languages
  • A teacher portal with real-time control and reports
  • Multiplayer: the whole class together in the same world
  • Training, support and a local team
  • An implementation and training program (in Israel: through Gefen)
  • A clear privacy policy
The proLabsXR teacher portal: the class progress map
The class progress map in the teacher portal
FAQ

Frequently asked questions about virtual reality in school

What is the difference between VR, AR and MR?

In virtual reality (VR) the student is fully inside a virtual world. In augmented reality (AR) virtual objects are added to the real world. In mixed reality (MR) the worlds blend, for example seeing the classroom with a virtual experiment inside it.

Is virtual reality suitable for primary schools?

Yes, with age-appropriate content. proLabsXR has a primary level based on exploration and discovery. Also check the manufacturer's age guidelines for the headsets.

How long should a student be in the headset?

We recommend short sessions in the headset, combined with discussion and wrap-up outside it, following the manufacturer's guidelines.

How do schools fund virtual reality?

With an annual license per headset, class or school bought directly from ProMixed, helped by education ministry calls and local authority budgets. In Israel, implementation and training can also be chosen through Gefen.

Does running VR in class require a technician?

Not necessarily. Standalone headsets need no computer, and the supplier should provide installation, training and support. It helps to appoint someone in charge of the equipment.

How do you measure whether the implementation worked?

By participation, achievement in tests and tasks, and feedback from teachers and students. A portal with a report for every student makes measurement easier.

Want support bringing VR into your school?

Book a call with the ProMixed team, and we will build a plan that fits you

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